Perplexity 设计负责人 Henry Modisett 分享了他如何在不知道产品是什么的情况下构建组件库,以及一个粗糙的原型如何成为不可或缺的工具。
Henry Modisett, design lead at Perplexity, shares how he built a component library before knowing the product, and how a scrappy prototype became an indispensable tool.
要点 · TL;DR
设计师应会编码以建立同理心并更快交付。 Designers should code to build empathy and ship faster.
消费产品必须快速、熟悉且零学习成本。 Consumer products must be fast, familiar, and require zero learning.
产品应更强大而不显复杂。 Products should get more powerful without feeling more complex.
核心观点 · Key points
设计师应该会编码,以建立同理心并更快交付。 Designers should code to build empathy and ship faster.
消费产品必须快速、熟悉且无需学习。 Consumer products must be fast, familiar, and require zero learning.
初创公司的品牌策略应优先考虑招聘和差异化。 Brand strategy for startups should prioritize recruiting and differentiation.
不惜一切代价追求速度需要清晰的决策和赋能设计师。 Velocity at all costs requires clear decision-making and empowering designers.
产品应变得更强大,但不应感觉更复杂。 Products should get more powerful without feeling more complex.
反共识 · Contrarian takes
设计系统是语义上的;代码复用至关重要,而非 Figma 组件库。 Design systems are semantic; code reuse is essential, not Figma libraries.
并非每个细节都需要完美;在值得做好的地方追求投资回报率。 Not every surface needs perfection; chase ROI on what to make great.
品牌指南应成为设计师表达自我的动态平台。 Brand guidelines should be dynamic platforms for designer expression.
AI 硬件将像收音机一样在设计上竞争,技术商品化。 AI hardware will compete on design like radios did, commoditizing tech.
不要在交互设计上创新;使用熟悉的模式以加快速度。 Don't innovate on interaction design; use familiar patterns for speed.
本期章节 · Chapters(共 24)
0. 介绍与Perplexity早期Introduction and Early Days at Perplexity
1. Jitter:设计工具成功案例Jitter: A Design Tool Success Story
2. 设计哲学:痴迷与赋能Design Philosophy: Obsession and Empowerment
3. 组件系统与设计系统Component Systems and Design Systems
4. 让Perplexity更亲民Consumerizing Perplexity
5. 创始设计师心态Founding designer mindset
6. 迭代:反馈与品味Iteration: feedback vs. taste
7. 工程背景与编码设计Engineering background and coding in design
8. Perplexity的设计文化与流程Design culture and process at Perplexity
9. 设计哲学与团队建设Design Philosophy and Team Building
10. 流程与赋能问题Process vs. Empowerment Problem
11. 项目执行哲学Project Execution Philosophy
12. Perplexity Voice设计流程Design Process for Perplexity Voice
13. Pages项目:从愿景到原型Pages Project: From Vision to Prototype
14. 赞助商插播Sponsor Break
15. 引力与简洁:消费产品Gravitational Pull and Simplicity in Consumer Products
16. 生成式UI愿景Generative UI Vision
17. 管理无限界面Managing Infinite Interfaces
18. 给AI转型期设计师的建议Advice for Designers in AI Transition
19. 对AI取代设计师的焦虑Anxiety about AI replacing designers
20. AI硬件预测:设计即竞争力AI hardware prediction: design as competitive edge